Routing App

Gameplay Video

This project I worked on in my free time. When I am traveling with public transport I always check the public transport apps. And I love to bicycle, so that's why I made this app. At first, this app was only ment to be for my bicycle routes. But the public transport apps don't always work (properly). And my setup was good, so I also added the routes of my buses and trains. So now it has routes for everything I use.

What challenges did I face?

The biggest challenge was to how to set up the entire project. First I thought of ways to do it. So I did some research. Unity Mapbox? Google Maps API? NS API? But I also wanted the app to work even if you were offline. So the only option left for me was location-based. And that is exactly what I did. I calculate everything based on the current location.

What did I learn?

I learned how to manage the Unity GPS system. I also learned to code more SOLID and clearer. And on a more specific note, how to calculate delays if you have the current point and the distance between 2 points.

Code & mechanics

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